![]() If this occurs, the former senior partner will get a Restoration of Union casus belli on the former junior partner, allowing the union to be reinstated militarily. The probability of inheritance increases with the senior partner's diplomatic reputation and stability and decreases with the junior partner's number of provinces.Ī personal union can end upon the death of the senior ruler when the junior partner has a negative opinion of its senior. Inheritance automatically annexes the junior partner with no autonomy, but occurs only upon ruler death. Diplomatic integration annexes the junior partner at the cost of diplomatic monarch points. Personal union partners can be inherited or integrated provided the union has been stable for fifty years. Additionally, a Claim Throne casus belli can be used on nations with a disputed succession (weak or no heir) of the same dynasty that the player has a royal marriage with. ![]() A succession war may erupt between rivals or valid partners. In this case, if a royal marriage partner shares the same dynasty as the deceased ruler, it becomes the senior partner in a union. Personal unions can occur when a ruler dies without a legal heir. The junior retains any subjects it had, except other unions, which the overlord inherits. Like vassals, junior partners of a personal union will automatically go to war if their overlord does, but they do not have to provide their overlord with a percentage of their monthly income, and only get a small +10 relations boost with their overlord. Junior partners in a personal union share the same ruler and heir as that of the leading country. Personal union Main article: Personal union With Common Sense, this can be done at any time after it's created. It is possible to customize the flag, the name, and the map colour of a client state based on a set of flag templates and images. The client state will have its creator's state religion. The first province that a new client state is given is automatically designated as the capital, and the culture in that province will become the primary culture of the new client state. Generally, any province within two tiles by land can be added to a client state, including over straits. Mechanically they function like a ordinary vassal but with a permanent −25% to their liberty desire. They can be formed from any province or provinces that the player has control over and is on the same continent as their capital or borders an existing client state or has a land connection to the capital. They are unlocked with diplomatic technology level 23 or the Mercenary–Influence policy "Client State Act". While having less than 25% of the development of their overlord, marches receive the following modifiers:Ĭlient states are highly loyal, custom vassals. Without the DLC, marches can only be gained through special events, such as the subjugation of Moldavia to Poland. March status can be revoked and the subject turned into a simple vassal, but at the cost of stability and relations loss. This results in the vassal's annexation.Īvailable only with the Art of War DLC enabled.Ī march is a militaristic vassal that cannot be annexed and does not pay taxes to the overlord, but has −15% liberty desire and gets significant bonuses to its armed forces. Vassals with over 50% liberty desire are also more active diplomatically as to forming their own alliances with other rebellious subjects of their overlord, seeking foreign support for their independence, and setting more provinces as those of interest.Īfter a nation has been a vassal of another country for at least ten years, their overlord can begin diplomatically integrating them into the overlord's domain. Vassals with over 50% liberty desire can request a support of independence from other nations, and break free through an independence war. Vassals cannot declare war, but can fabricate claims that either they or their overlord deems as 'Vital Interest'. Diplomatic vassalage can occur if a military alliance exists and the would-be vassal has high opinion of the would-be overlord (above 190). Vassalization can occur militarily by forcing it upon a defeated enemy in a war. Vassals also receive a malus of +50% development cost. While vassals may have control over their own territory and military, they also automatically join any conflict their overlord enters into. They are required to pay a portion of their tax income (10% at base) to their overlord but do not transfer trade power to their overlord like other particular subject types (vassals of a country whose government has merchant republic mechanics, such as Plutocracy, transfer 50% of their trade power to their overlord if Wealth of Nations is active). ![]() Vassals are the most basic form of subject nations. 16.1 Enhance provinces of subject nations.15.1 Liberty desire from subjects development.
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