It can be used as a one-way smoke that you can activate whenever you want, or you can place it on the Spike and activate it when you hear enemies start to defuse it. If they do, they are an easy target.ĭue to the fact that this smoke can be reactivated as long as you have enough fuel, it has more uses than conventional smokes. With that in mind, you can be certain that enemies won’t camp and hide in your smoke no matter what. Once they leave the smoke, there is a 1.5 second delay before they start to regain that lost health and shield back. This ability is similar to regular smokes, but it also applies Toxin and causes a decay of 10 damage per second if enemies try to enter it. This ability can be RE-USED more than once and can be picked up to be REDEPLOYED. RE-USE the ability to create a toxic gas cloud at the cost of fuel. FIRE to throw the emitter that perpetually remains throughout the round. In re-take situations, this ability is most crucial, as it can clear out corners and force enemies out of hiding to peek you in the open. You can also use the same lineups to stop Attackers from planting and deal a bit of damage in the process. If they do, they will be vulnerable and an easy target to deal with. Just make sure to plant the Spike at the proper spot.Īs a Defender, you can use it to delay attacks, as an enemy wouldn’t dare to step into it. Your sole job will be to stay safe on mid and wait for the enemy to start defusing. Keep in mind that Snake Bite can bounce once, and with proper lineups, you can throw it from mid to any site. Make sure to learn as many lineups as you can, because one Snake Bite can win you a round and change the course of the entire game. However, the best way to use it is in post-plant situations where you can stop retakes, and with good timing and proper lineup settings, you can even stop Defenders from defusing the Spike. The duration of this ability is 5.5 seconds.Īs an Attacker, Snake Bite can be used to gain map control, stop rotations, and clear corners. Affected enemies are also debuffed with Vulnerable, which makes them take double damage from all sources for two seconds since their last contact with the chemical zone. This ability is similar to Brimstone’s Molotov, but it is better it creates a chemical zone that deals 12.5 damage per second to all enemies inside the zone. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and applies Vulnerable. When enemies come into contact with abilities that apply Toxin, their maximum health is instantly reduced by 30 on initial contact, with an additional 10 health lost for every second spent inside the toxin. Abilities that apply Toxin cause affected enemies to have their maximum health instantly reduced, which get lower the longer they stay within the ability’s area of effect.The fuel is used to power Poison Cloud and Toxin Screen. It takes 10 to 15 seconds to completely drain it and 20 seconds to replenish it from 0 to 100. It indicates how much fuel Viper has left to use. The fuel bar from 0 to 100 is located in the bottom center of the screen. Two of Viper’s abilities, Poison Cloud and Toxic Screen, are toggleable having any of them active drains her fuel bar at a constant rate, but having both active drains her fuel bar 50% faster.Viper is the only Agent at current to have two passive abilities: Fuel and Toxin. However, she also has a set of unique passive abilities that enable her to reactivate her Poison Cloud and Toxic Screen during the match. Viper can move around in this area unscathed, but enemies take damage if they come through and also get highlighted for her to kill.Much like other agents in VALORANT, Viper has two Basic, one Signature, and one Ultimate ability. Once activated, it creates a large ring of toxic gas around it. She throws a spike into the ground which takes a couple of seconds to activate. This ability is linked to the fuel she carries with her and when the fuel runs out, the ability ends. The Toxic Screen creates a barrier to block enemies' vision and to cut off parts of the map. Anything that tries to get through the wall will take damage. It deploys emitters in a line to create a wall of gas. Viper's signature ability is the Toxic Screen. This ability is ideal for blocking off doorways or other points on the map. Anyone who sets foot in the load takes damage. This ability launches an emitter which creates a poisonous cloud. The Poison Cloud is the other ability she can buy.
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